制作扑克游戏,利用扑克牌做游戏
我将为您创建一个简单的21点(BlackJack)扑克游戏。这个游戏允许玩家与电脑对战,使用标准的52张扑克牌。
游戏特点
下面是完整的Python代码:
python
import random
import tkinter as tk
from tkinter import messagebox
class Card:
表示一张扑克牌
def __init__(self, suit, value):
self.suit = suit # 花色: ♠ ♥ ♦ ♣
self.value = value # 牌值
def __str__(self):
return f"{self.value} of {self.suit}
def get_numeric_value(self):
获取牌的数值
if self.value in ['J', 'Q', 'K']:
return 10
elif self.value == 'A':
return 11 # 默认 默认A为11,后续根据情况调整
else:
return int(self.value)
def get_image_name(self):
获取牌对应的图片文件名
suit_symbols = {'Hearts': 'h', 'Diamonds': 'd', 'Clubs': 'c', 'Spades': 's'}
value_map = {'A': 'a', 'J': 'j', 'Q': 'q', 'K': 'k'}
suit_char = suit_symbols.get(self.suit, self.suit[0].lower)
value_char = value_map.get(self.value, self.value)
return f"card_{suit_char}{value_char}.png
class Deck:
表示一副扑克牌
def __init__(self):
self.cards = []
self.build
def build(self):
构建一副完整的52张牌
suits = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
values = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
for suit in suits:
for value in values:
self.cards.append(Card(suit, value))
def shuffle(self):
洗牌
random.shuffle(self.cards)
def deal(self):
发一张牌
if len(self.cards) > 0:
return self.cards.pop
else:
# 如果没有牌了,重新构建一副牌并洗牌
self.build
self.shuffle
return self.cards.pop
class BlackjackGame:
21点游戏逻辑
def __init__(self):
self.deck = Deck
self.deck.shuffle
self.player_hand = []
self.dealer_hand = []
self.player_score = 0
self.dealer_score = 0
self.game_over = False
def start_game(self):
开始新游戏
self.player_hand = []
self.dealer_hand = []
self.game_over = False
# 给玩家和庄家各发两张牌
self.player_hand.append(self.deck.deal)
self.dealer_hand.append(self.deck.deal)
self.player_hand.append(self.deck.deal)
self.dealer_hand.append(self.deck.deal)
# 计算初始分数
self.update_scores
# 检查玩家是否有黑杰克
if self.player_score == 21:
self.game_over = True
def update_scores(self):
更新玩家和庄家的分数
self.player_score = self.calculate_score(self.player_hand)
self.dealer_score = self.calculate_score(self.dealer_hand)
def calculate_score(self, hand):
计算一手牌的分数
score = 0
aces = 0
for card in hand:
if card.value == 'A':
aces += 1
score += card.get_numeric_value
# 处理A的情况,如果分数超过21且有A,将A的值从11改为1
while score > 21 and aces > 0:
wepoker微扑克桌面版在线玩score -= 10
aces -= 1
return score
def player_hit(self):
玩家要牌
if not self.game_over:
self.player_hand.append(self.deck.deal)
self.update_scores
# 检查玩家是否爆牌
if self.player_score > 21:
self.game_over = True
return "bust
return "continue
return "game_over
def dealer_play(self):
庄家回合
if not self.game_over:
while self.dealer_score
self.dealer_hand.append(self.deck.deal)
self.update_scores
self.game_over = True
# 确定游戏结果
if self.dealer_score > 21:
return "dealer_bust
elif self.dealer_score > self.player_score:
return "dealer_win
elif self.dealer_score
return "player_win
else:
return "tie
return "game_over
class BlackjackGUI:
21点游戏的图形界面
def __init__(self):
self.root = tk.Tk
self.root.title("21点扑克游戏")
self.root.geometry("600x500")
self.root.resizable(False, False)
self.game = BlackjackGame
# 创建界面元素
self.create_widgets
# 开始游戏
self.start_new_game
def create_widgets(self):
创建游戏界面元素
# 标题
title_label = tk.Label(self.root, text="21点扑克游戏", font=("Arial", 20, "bold"))
title_label.pack(pady=10)
# 庄家区域
dealer_frame = tk.Frame(self.root)
dealer_frame.pack(fill="x", padx=20, pady=10)
dealer_label = tk.Label(dealer_frame, text="庄家:", font=("Arial", 14))
dealer_label.grid(row=0, column=0, sticky="w")
self.dealer_cards_label = tk.Label(dealer_frame, text="", font=("Arial", 12))
self.dealer_cards_label.grid(row=1, column=0, sticky="w")
self.dealer_score_label = tk.Label(dealer_frame, text="分数: 0", font=("Arial", 12))
self.dealer_score_label.grid(row=1, column=1, sticky="e")
# 玩家区域
player_frame = tk.Frame(self.root)
player_frame.pack(fill="x", padx=20, pady=10)
player_label = tk.Label(player_frame, text="玩家:", font=("Arial", 14))
player_label.grid(row=0, column=0, sticky="w")
self.player_cards_label = tk.Label(player_frame, text="", font=("Arial", 12))
self.player_cards_label.grid(row=1, column=0, sticky="w")
self.player_score_label = tk.Label(player_frame, text="分数: 0", font=("Arial", 12))
self.player_score_label.grid(row=1, column=1, sticky, sticky="e")
# 按钮区域
button_frame = tk.Frame(self.root)
button_frame.pack(pady=20)
self.hit_button = tk.Button(button_frame, text="要牌", command=self.hit,
width=10, state="normal")
self.hit_button.grid(row=0, column=0, padx=10)
self.stand_button = tk.Button(button_frame, text="停牌", command=self.stand,
width=10, state="normal")
self.stand_button.grid(row=0, column=1, padx=10)
self.new_game_button = tk.Button(button_frame, text="新游戏", command=self.start_new_game,
width=10)
self.new_game_button.grid(row=0, column=2, padx=10)
# 状态信息
self.status_label = tk.Label(self.root, text="欢迎来到21点游戏!",
font=("Arial", 12), fg="blue")
self.status_label.pack(pady=10)
def start_new_game(self):
开始新游戏
self.game.start_game
self.update_display
# 启用/禁用按钮
self.hit_button.config(state="normal")
self.stand_button.config(state="normal")
# 检查玩家是否有黑杰克
if self.game.player_score == 21:
self.status_label.config(text="黑杰克! 你赢了!", fg="green")
self.end_game
def hit(self):
玩家要牌
result = self.game.player_hit
self.update_display
if result == "bust":
self.status_label.config(text="爆牌! 你输了!", fg="red")
self.end_game
def stand(self):
玩家停牌,轮到庄家
result = self.game.dealer_play
self.update_display(show_all=True)
if result == "dealer_bust":
self.status_label.config(text="庄家爆牌! 你赢了!", fg="green")
elif result == "player_win":
self.status_label.config(text="你赢了!", fg="green")
elif result == "dealer_win":
self.status_label.config(text="庄家赢了!", fg="red")
else:
self.status_label.config(text="平局!", fg="orange")
self.end_game
def update_display(self, show_all=False):
更新界面显示
# 更新玩家信息
player_cards_text = ", ".join(str(card) for card in self.game.player_hand)
self.player_cards_label.config(text=player_cards_text)
self.player_score_label.config(text=f"分数: {self.game.player_score}")
# 更新庄家信息
if show_all or self.game.game_over:
dealer_cards_text = ", ".join(str(card) for card in self.game.dealer_hand)
self.dealer_cards_label.config(text=dealer_cards_text)
self.dealer_score_label.config(text=f"分数: {self.game.dealer_score}")
else:
# 隐藏庄家的第二张牌
hidden_card = "???
visible_cards = [str(self.game.dealer_hand[0])] + [hidden_card] * (len(self.game.dealer_hand)-1)
dealer_cards_text = ", ".join(visible_cards)
self.dealer_cards_label.config(text=dealer_cards_text)
self.dealer_score_label.config(text="分数: ?")
def end_game(self):
结束游戏,禁用按钮
self.hit_button.config(state="disabled")
self.stand_button.config(state="disabled")
def run(self):
运行游戏
self.root.mainloop
# 启动游戏
if __name__ == "__main__":
game_gui = BlackjackGUI
game_gui.run
游戏说明
游戏规则
1. 目标是使手中的牌点数尽可能接近21点,但不能超过
2. 数字牌按面值计分,J、Q、K计10分,A可计1分或11分
3. 玩家先获得两张牌,可以看到自己的牌和庄家的一张牌
4. 玩家可以选择"要牌"(获得额外牌)或"停牌"(结束自己的回合)
5. 如果玩家点数超过21点,立即输掉游戏
6. 玩家停牌后,庄家开始要牌,直到达到17点或更高
7. 最后比较玩家和庄家的点数,点数高者获胜
如何运行
1. 确保您已安装Python
2. 复制上面的代码到.py文件
3. 运行该文件即可开始游戏
扩展建议
如果您想进一步改进这个游戏,可以考虑:
希望您喜欢这个简单的扑克游戏!