案例中心

制作扑克游戏,利用扑克牌做游戏

我将为您创建一个简单的21点(BlackJack)扑克游戏。这个游戏允许玩家与电脑对战,使用标准的52张扑克牌。

游戏特点

  • 完整的扑克牌系统
  • 简单的21点游戏逻辑
  • 玩家与电脑对战
  • 计分系统
  • 直观的用户界面
  • 下面是完整的Python代码:

    python

    import random

    import tkinter as tk

    from tkinter import messagebox

    class Card:

    表示一张扑克牌

    def __init__(self, suit, value):

    self.suit = suit # 花色: ♠ ♥ ♦ ♣

    self.value = value # 牌值

    def __str__(self):

    return f"{self.value} of {self.suit}

    def get_numeric_value(self):

    获取牌的数值

    if self.value in ['J', 'Q', 'K']:

    return 10

    elif self.value == 'A':

    return 11 # 默认 默认A为11,后续根据情况调整

    else:

    return int(self.value)

    def get_image_name(self):

    获取牌对应的图片文件名

    suit_symbols = {'Hearts': 'h', 'Diamonds': 'd', 'Clubs': 'c', 'Spades': 's'}

    value_map = {'A': 'a', 'J': 'j', 'Q': 'q', 'K': 'k'}

    suit_char = suit_symbols.get(self.suit, self.suit[0].lower)

    value_char = value_map.get(self.value, self.value)

    return f"card_{suit_char}{value_char}.png

    class Deck:

    表示一副扑克牌

    def __init__(self):

    self.cards = []

    self.build

    def build(self):

    构建一副完整的52张牌

    suits = ['Hearts', 'Diamonds', 'Clubs', 'Spades']

    values = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']

    for suit in suits:

    for value in values:

    self.cards.append(Card(suit, value))

    def shuffle(self):

    洗牌

    random.shuffle(self.cards)

    def deal(self):

    发一张牌

    if len(self.cards) > 0:

    return self.cards.pop

    else:

    # 如果没有牌了,重新构建一副牌并洗牌

    self.build

    self.shuffle

    return self.cards.pop

    class BlackjackGame:

    21点游戏逻辑

    def __init__(self):

    self.deck = Deck

    self.deck.shuffle

    self.player_hand = []

    self.dealer_hand = []

    self.player_score = 0

    self.dealer_score = 0

    self.game_over = False

    def start_game(self):

    开始新游戏

    self.player_hand = []

    self.dealer_hand = []

    self.game_over = False

    # 给玩家和庄家各发两张牌

    self.player_hand.append(self.deck.deal)

    self.dealer_hand.append(self.deck.deal)

    self.player_hand.append(self.deck.deal)

    self.dealer_hand.append(self.deck.deal)

    # 计算初始分数

    self.update_scores

    # 检查玩家是否有黑杰克

    if self.player_score == 21:

    self.game_over = True

    def update_scores(self):

    更新玩家和庄家的分数

    self.player_score = self.calculate_score(self.player_hand)

    self.dealer_score = self.calculate_score(self.dealer_hand)

    def calculate_score(self, hand):

    计算一手牌的分数

    score = 0

    aces = 0

    for card in hand:

    if card.value == 'A':

    aces += 1

    score += card.get_numeric_value

    # 处理A的情况,如果分数超过21且有A,将A的值从11改为1

    while score > 21 and aces > 0:

    wepoker微扑克桌面版在线玩

    score -= 10

    aces -= 1

    return score

    def player_hit(self):

    玩家要牌

    if not self.game_over:

    self.player_hand.append(self.deck.deal)

    self.update_scores

    # 检查玩家是否爆牌

    if self.player_score > 21:

    self.game_over = True

    return "bust

    return "continue

    return "game_over

    def dealer_play(self):

    庄家回合

    if not self.game_over:

    while self.dealer_score

    self.dealer_hand.append(self.deck.deal)

    self.update_scores

    self.game_over = True

    # 确定游戏结果

    if self.dealer_score > 21:

    return "dealer_bust

    elif self.dealer_score > self.player_score:

    return "dealer_win

    elif self.dealer_score

    return "player_win

    else:

    return "tie

    return "game_over

    class BlackjackGUI:

    21点游戏的图形界面

    def __init__(self):

    制作扑克游戏,利用扑克牌做游戏

    self.root = tk.Tk

    self.root.title("21点扑克游戏")

    self.root.geometry("600x500")

    self.root.resizable(False, False)

    self.game = BlackjackGame

    # 创建界面元素

    self.create_widgets

    # 开始游戏

    self.start_new_game

    def create_widgets(self):

    创建游戏界面元素

    # 标题

    title_label = tk.Label(self.root, text="21点扑克游戏", font=("Arial", 20, "bold"))

    title_label.pack(pady=10)

    # 庄家区域

    dealer_frame = tk.Frame(self.root)

    dealer_frame.pack(fill="x", padx=20, pady=10)

    dealer_label = tk.Label(dealer_frame, text="庄家:", font=("Arial", 14))

    dealer_label.grid(row=0, column=0, sticky="w")

    self.dealer_cards_label = tk.Label(dealer_frame, text="", font=("Arial", 12))

    self.dealer_cards_label.grid(row=1, column=0, sticky="w")

    self.dealer_score_label = tk.Label(dealer_frame, text="分数: 0", font=("Arial", 12))

    self.dealer_score_label.grid(row=1, column=1, sticky="e")

    # 玩家区域

    player_frame = tk.Frame(self.root)

    player_frame.pack(fill="x", padx=20, pady=10)

    player_label = tk.Label(player_frame, text="玩家:", font=("Arial", 14))

    player_label.grid(row=0, column=0, sticky="w")

    self.player_cards_label = tk.Label(player_frame, text="", font=("Arial", 12))

    self.player_cards_label.grid(row=1, column=0, sticky="w")

    self.player_score_label = tk.Label(player_frame, text="分数: 0", font=("Arial", 12))

    self.player_score_label.grid(row=1, column=1, sticky, sticky="e")

    # 按钮区域

    button_frame = tk.Frame(self.root)

    button_frame.pack(pady=20)

    self.hit_button = tk.Button(button_frame, text="要牌", command=self.hit,

    width=10, state="normal")

    self.hit_button.grid(row=0, column=0, padx=10)

    self.stand_button = tk.Button(button_frame, text="停牌", command=self.stand,

    width=10, state="normal")

    self.stand_button.grid(row=0, column=1, padx=10)

    self.new_game_button = tk.Button(button_frame, text="新游戏", command=self.start_new_game,

    width=10)

    self.new_game_button.grid(row=0, column=2, padx=10)

    # 状态信息

    self.status_label = tk.Label(self.root, text="欢迎来到21点游戏!",

    font=("Arial", 12), fg="blue")

    self.status_label.pack(pady=10)

    def start_new_game(self):

    开始新游戏

    self.game.start_game

    self.update_display

    # 启用/禁用按钮

    self.hit_button.config(state="normal")

    self.stand_button.config(state="normal")

    # 检查玩家是否有黑杰克

    if self.game.player_score == 21:

    self.status_label.config(text="黑杰克! 你赢了!", fg="green")

    self.end_game

    def hit(self):

    玩家要牌

    result = self.game.player_hit

    self.update_display

    if result == "bust":

    self.status_label.config(text="爆牌! 你输了!", fg="red")

    self.end_game

    def stand(self):

    玩家停牌,轮到庄家

    result = self.game.dealer_play

    self.update_display(show_all=True)

    if result == "dealer_bust":

    self.status_label.config(text="庄家爆牌! 你赢了!", fg="green")

    elif result == "player_win":

    self.status_label.config(text="你赢了!", fg="green")

    elif result == "dealer_win":

    self.status_label.config(text="庄家赢了!", fg="red")

    else:

    self.status_label.config(text="平局!", fg="orange")

    self.end_game

    def update_display(self, show_all=False):

    更新界面显示

    # 更新玩家信息

    player_cards_text = ", ".join(str(card) for card in self.game.player_hand)

    self.player_cards_label.config(text=player_cards_text)

    self.player_score_label.config(text=f"分数: {self.game.player_score}")

    # 更新庄家信息

    if show_all or self.game.game_over:

    dealer_cards_text = ", ".join(str(card) for card in self.game.dealer_hand)

    self.dealer_cards_label.config(text=dealer_cards_text)

    self.dealer_score_label.config(text=f"分数: {self.game.dealer_score}")

    else:

    # 隐藏庄家的第二张牌

    hidden_card = "???

    visible_cards = [str(self.game.dealer_hand[0])] + [hidden_card] * (len(self.game.dealer_hand)-1)

    dealer_cards_text = ", ".join(visible_cards)

    self.dealer_cards_label.config(text=dealer_cards_text)

    self.dealer_score_label.config(text="分数: ?")

    def end_game(self):

    结束游戏,禁用按钮

    self.hit_button.config(state="disabled")

    self.stand_button.config(state="disabled")

    def run(self):

    运行游戏

    self.root.mainloop

    # 启动游戏

    if __name__ == "__main__":

    game_gui = BlackjackGUI

    game_gui.run

    游戏说明

    游戏规则

    1. 目标是使手中的牌点数尽可能接近21点,但不能超过

    2. 数字牌按面值计分,J、Q、K计10分,A可计1分或11分

    3. 玩家先获得两张牌,可以看到自己的牌和庄家的一张牌

    4. 玩家可以选择"要牌"(获得额外牌)或"停牌"(结束自己的回合)

    5. 如果玩家点数超过21点,立即输掉游戏

    6. 玩家停牌后,庄家开始要牌,直到达到17点或更高

    7. 最后比较玩家和庄家的点数,点数高者获胜

    如何运行

    1. 确保您已安装Python

    2. 复制上面的代码到.py文件

    3. 运行该文件即可开始游戏

    扩展建议

    如果您想进一步改进这个游戏,可以考虑:

  • 添加真实的扑克牌图像
  • 增加下注系统
  • 添加更多玩家
  • 实现其他扑克游戏,如德州扑克或梭哈
  • 希望您喜欢这个简单的扑克游戏!